Players would receive missions from various Cartoon Network characters, and defeating evil Fusion versions of CN characters would rewards nanos, mini versions of the character they defeated, which would aid them in battle with various powers and customizable features.
With Fuse’s sights set on Cartoon Network Earth, the players had to suit up, gear up and rise up to save the day. The premise and gameplay centered around Planet Fusion, a mass of planets led by Lord Fuse, who wants to take over and absorb every planet in the universe. Work on the game began in 2006, culminating in its release in 2009. Looking back, the game stands as a time capsule of a period in which the relationship between American and Japanese pop culture was beginning to shift, eventually leading to the mainstream popularity anime now enjoys in the West.Ĭartoon Network FusionFall was developed by the now-defunct Korean game studio, Grigon Entertainment, and was directed by Levon Hakobyan and Greg Grigon, both of whom also wrote the game alongside Erab Azraeu.
Thirteen years later, what’s most striking about FusionFall is its position in pop culture history.
Infused with console platformer mechanics, the fun of seeing your favorite cartoon characters interacting in the same universe and an art direction that applied some anime aesthetics to characters like Dexter from Dexter’s Lab, FusionFall was an appealing if unexpected concept. At 2007’s San Diego Comic Con, Cartoon Network revealed an ambitious project to the world: an MMO called FusionFall based in a universe inhabited and shared by past and present Cartoon Network characters , which was threatened by an alien invasion that only the players and their customizable avatars could defeat.